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Kerbal crossfeed
Kerbal crossfeed







kerbal crossfeed

Community Resource Pack (CommunityResourcePack 0.4.2) BackgroundProcessing (BackgroundProcessing 0.4.1.0) Atmospheric Sound Enhancement (AtmosphericSoundEnhancement 2.2) Animate Emissive Module (ModuleAnimateEmissive v1.1) There is a bug in version 1.1.3 that sometimes resets the "Control from Here" point when you switch focus to the craft, and sometimes when you activate the navball in map mode.AdaptiveDockingNode (AdaptiveDockingNode 1.7).In previous versions it was necessary to disarm the klaw to reset it after each use.It is possible the name "Klaw" is a reference to "Toy Story".The same Kerbal-AGU system can safely withstand reentry with adequate deceleration to landing velocity. When docked successfully, your controls will change to the ship's controls, and the option to EVA with that Kerbal will not be available until the AGU is released. The easiest way to grab a Kerbal is to use the Kerbal's own jetpack to steer into the exact center of the claw.

#Kerbal crossfeed free

The AGU will not close around the Kerbal rather, it will simply indicate that it has docked with something, and the Kerbal will be locked in place while still free to ragdoll. The Kerbal must be touched with the exact center of the extended claw in order to capture touching the Kerbal to the claw arms has no effect. With the Advanced Grabbing Unit it is, although tricky, possible to dock to a Kerbal. Make sure to reset your "Control from Here" point after every single klaw docking, or your ship will be thrusting in very surprising directions.Ī Kerbal successfully grabbed with the AGU in orbit

kerbal crossfeed

That point is almost never pointing in the same direction as the previous control point which means that all the navigational targeting will suddenly be "off". When a target vessel is captured with a klaw, the combined vessel usually gets a new "Control from Here" point.It is also possible with pre-assigned Action Groups to “Disarm” the AGU while attached without releasing it − a merely visual effect. Note that even when locked, with sufficient lateral force the pivot can be bent, though once the force is removed it will bend back to its locked orientation. Note also that the range of motion the pivot provides is bounded by a circle, like the AGU itself, essentially drawing a conical area.Īfter aligning the craft, the Lock Pivot command can be used to fix the craft's orientation relative to the grabbed target. Note that controls may feel reversed the opposite end of the craft from the claw will be moving.

kerbal crossfeed

This is vital when attached to asteroids, as thrust must be aimed directly at the center of mass to keep the asteroid under control while moving it. While freed, reaction wheels or RCS can be used to alter the craft's pitch and yaw (from the AGU's perspective) relative to the target, but not roll the claw turns, not twists. The pivot is locked whenever armed and not attached, but can then be unlocked by right-clicking the AGU and choosing Free Pivot. Once the AGU is attached, its claw's pivot can be toggled. To undock from the target, right-click the AGU and choose Release. Once armed, approach perpendicularly to the target surface at no more than a few m/s and the extended claw will automatically grab anything it collides with (or that collides with it), docking the target to the current vessel. While disarmed, it behaves like any other part. Its state toggles between Armed or Disarmed. Kerbals grabbed by the AGU's claw will go limp in a ragdoll state and can be carried with the craft. It's like a docking port, but without the complexity of aligning with a receiving port on the target.

kerbal crossfeed

And objects connected by claws are controlled together as a single entity. It's also useful for craft-to-craft docking or for exchanging resources with craft or debris without a docking port.Īs with docking ports, resources ( liquid fuel, electricity, etc.) can be exchanged with the target. The AGU is the primary means of capturing and redirecting asteroids.









Kerbal crossfeed